1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1., north; 2, south; 3, east; or 4, west. This m
ovement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 1