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Hand Crossbow
Cost: 75gp
Damage: 1d6 piercing
Weight: 3 lbs
Properties: Ammunition, Range (30/120), Light, Loading
Ammunition - You can use a weapon that has the ammunition property t
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o make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiv
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er, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking
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a minute to search the battlefield.
Range - A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists
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two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on th
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e attack roll. You can't attack a target beyond the weapon's long range.
Light - A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Loa
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ding - Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of t
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he number of attacks you can normally make.