in the benefits of a different one.
Aquatic Adaptation- You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underw
ater and gain a swimming speed equal to your walking speed. Change Appearance- You transform your appearance. You decide what you look like, including your height, weight, facial featu
res, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics
change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for in
stance. At any time for the duration of the spell, you can use your action to change your appearance in this way again. Natural Weapons- You grow claws, fangs, spines, horns, or a diff
erent natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient wit